EVMAN AV
This project began as an experiment in setting up communication between Unreal Engine and Ableton Live. I had been working on a live performance setup in Ableton that was structured around the idea of dub mixing, manipulating individual tracks of a song live.

For the visuals, my goal was to create a link between Ableton and Unreal that was as reactive as possible.

I reached out to my friend Sem Schreuder, who created custom Max/MSP patches that allowed me to send midi messages and audio amplitude data to Unreal using OSC, and set up the blueprint code in Unreal for parsing and transmitting the data to individual objects in the 3D environment.
The project is ongoing as of this writing in late 2024. The music is finished, and since the initial demo I have restructured much of the original project file as well as made the move to Unreal Engine 5.
I expect to complete it in early 2025.